In the spirit of actually, finally sharing something on FinalFinal, I remembered I had this video of a mobile paper prototype. I made this during the NASA Space Apps Challenge hack weekend in April as part of the Predict the Sky challenge, so we could do some quick corridor testing of the interaction model we'd come up with. I made the prototype to fit my phone, and stuck it all together with little blobs of white tac. Hack day pros: working cheek by jowl with developers. Prevented the two designers coming up with some wacky idea they could never implement in time. We dragged the two main app guys in on the early sketching, and they were great at guiding us on what could and couldn't be done quickly in each platform, and given the data we actually had. Hack day cons: no time for reflection. I realised how much my creative process relies on quietly stewing on a problem which the intense collaboration of the hack day didn't allow for. Overnight I came up with a much better concept for the app given the data and development constraints we had, but there was no time left to implement. I think if I'd made myself some quiet time during the previous day I might have got there sooner. Two developers stayed up all night implementing the concept. Check out the demo of their prototype iOS and Android apps at http://vimeo.com/40825160. BTW all the videos were shot using an iPad which worked really well.
5 videos tagged with paper prototyping
by Mark Boulton
In this video I explain the design process we followed for the Drupal7 UX project (which was a while ago now). In it, I talk about why we used paper prototyping and the importance of choosing the right fidelity to encourage the right kind of feedback, and dream of one day delivering a pattern library.
After lots of sketches and refining of ideas I was ready to wireframe up the variants of the pages. I used whiteboard paper stuck with static onto the wall, paper cutouts and blue-tac. I then photographed them, uploaded to Dropbox for the team and annoyed them (it worked better when I changed the brightness and contrast in Fireworks before I printed them. These wireframes are for the recently launched 'guides' feature of Lanyrd.com, curated lists of events, a bit like 'groups' as multiple people can edit a guide.
Taken at a UCD workshop I ran at Drupalcon in Chicago in 2011. Here we see the rapid paper prototyping and user testing part of the day where four teams working on different products used paper prototyping and did four rounds of usability testing with each other to refine their product. Worked beautifully.